Blueprint - Crash when a function takes an event as a parameter

UE - Gameplay - Blueprint - Oct 10, 2016

Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS pr ...

OnRep_ReplicatedAnimMontage causes popping when montage ends

OLD - Anim - Oct 8, 2016

UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...

Warnings displayed when launching the editor in DX12

UE - Graphics Features - Oct 6, 2016

Following warning is displayed in the log when launching in dx12:[2016.10.06-22.33.36:185][ 0]LogD3D12RHI:Warning: Root signature created where the root parameters take up 18 DWORDS. Using more tha ...

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0

UE - Gameplay - Oct 6, 2016

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...

When disabling material curve in Persona, the viewport will not update correctly until Persona is reopened

OLD - Anim - Oct 5, 2016

In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...

Roughness rendering differently on Macs

UE - Graphics Features - Oct 4, 2016

The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample

OLD - Anim - Oct 3, 2016

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample Note: After adding a 3rd sample, they switch back to the correct position. Regression: Sort of. In previous ...

Ambient Cubemap Will Not Render On Translucent Materials

UE - Graphics Features - Oct 3, 2016

When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface. ...

Typo in the tooltip for a virtual bone

OLD - Anim - Sep 30, 2016

There is a typo in the tooltip when the user is hovering over a virtual bone in the skeleton tree: "...space switching between two difference bones in the skeleton." It should read: "...space swi ...