A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...
REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...
This is the same issue as UE-41313 but is showing up in the release branch.[2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: /Users/Shared/UnrealEngine/4.16/Engine/Source/Runtime/Core/Pub ...
MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...
REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...
This ensure has occurred with some frequency in the 4.14 and 4.15 releases, and has been reported in the linked UDN post. Though this Jira links to one specific CrashGroup in CrashReporter, there a ...
Looks like we've got a report that media playback doesn't work with ES3.1. I'm going to say this is due to the OpenGL context used and possibly the shaders compiled? It was written for ES2 of cour ...
At times when trying to assign APEX cloth to LOD1 material the engine will crash. I got a 100% repro rate following the steps listed above. I have found some inconsistent errors when trying to rep ...