Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...
When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...
Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...
When using a SceneCapture2D within blueprints (as a component or actor blueprint) and moving the blueprint around while placed in the world (Capture Every Frame and Capture on Move enabled). The mem ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
When Blueprint Nativization Method is set to Exclusive, packaging will fail if a data only blueprint's child blueprint is set to to Nativize in class settings. Workaround:Adding a node to Parent so ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
When changing the cursor to show after being hidden, the cursor will not reappear until the mouse is moved. ...