Copy and paste State in the state machine do not correctly refresh synced objects when it have transition rule(fraction)

OLD - Anim - Apr 12, 2017

Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20" Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresp ...

[CrashReport] UE4Editor_SlateCore!SWindow::GetLocalToScreenTransform() [swindow.cpp:737]

UE - Editor - UI Systems - Slate - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 724 FGeometry SWindow::GetWindowG ...

Some text in the Editor displays in a very small font size

Tools - Oct 31, 2017

Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...

User Struct value set through a component is reset to default when modified through the level instance

UE - Gameplay - Jul 3, 2017

Struct value set through a component is reset to default when modified through the level instance. If it's not set through the component, it works fine. User Description: There is a bug in the eng ...

[CrashReport] UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() [physscene.cpp:1271]

UE - Simulation - Physics - Dec 1, 2017

This is a common crash in 4.18 and 4.18.1. The callstack shares similarities to [Link Removed], although that has been confirmed fixed in 4.18. Included in the same crashGroup are also a few Ensur ...

Crash Occurs When Mesh is Reimported Multiple Times in the Mesh Editor

UE - World Creation - Worldbuilding Tools - Foliage - Jan 24, 2018

Engine crashes when asset has been reimported multiple times through the mesh editor -Editor crashes in Main when reimporting -Editor crashes in 4.17 when changing the Import Transforms ...

Child Actor Components Not Properly Destroyed on Clients

UE - Networking - Jul 6, 2017

Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component. ...

Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher

UE - Platform - Mobile - Nov 22, 2017

Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found. It was reported that this was possible in 4.17, but the repro for this does not see ...

Crash can occur when loading a sub level that contains an actor with a child actor component

UE - Gameplay - Dec 1, 2017

A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...

Struct Default Values not registering in user generated structs

UE - Gameplay - Blueprint - Jun 15, 2016

Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...