Small objects have erratic behavior when simulating physics

OLD - Anim - Aug 22, 2017

Small objects have erratic behavior when simulating physics. If drop at an angle, some will start spinning indefinitely on contact with the ground while others will spin in place when hit. This is ...

Moving a Copy of an Actor from Persistent to Sublevel Dirties Persistent Level

Tools - Aug 18, 2017

Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...

Hard reference gets created by adding a retarget source to a skeleton

OLD - Anim - Aug 18, 2017

Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...

Level Sequence option "Allow Level Edits Only" causes Frame Rate drop when used

UE - Anim - Sequencer - Aug 15, 2017

When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...

[CrashReport] UE4Editor_LevelEditor!FLevelEditorContextMenu::FillMenu() [leveleditorcontextmenu.cpp:178]

Tools - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release User DescriptionsIt Stopped when I tried to place a mesh in thrid person. Source Context 164 if (GEditor->GetSelectedComponentCou ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred. User Descriptionschecking stuff on internet. what does ...

[CrashReport] UE4Editor_Engine!FDefaultMaterialInstance::GetMaterial() [material.cpp:243]

UE - Graphics Features - Aug 14, 2017

This is a trending crash coming out of the 4.17 release that also occurred with some frequency during 4.16. User DescriptionsTrying to apply a material (Normal, Metallic&Roughness, and Basic)I was ...

Chained physics constraints do not work correctly when one constraint is limited

UE - Simulation - Physics - Aug 12, 2017

A chain of physics constraints that includes a physics constraint that is set to Limited does not work correctly. When collision occurs, the attached actors start moving erratically. Regression?: N ...

Hang occurs on Mac when Japanese input is selected and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded

UE - Platform - Apple - Aug 10, 2017

The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...

Ensure playing in viewport after closing blueprint and undoing component rename

UE - Gameplay - Blueprint - Aug 2, 2017

Ensure occurs when the user undos the renaming of a component while the blueprint is closed, and then plays in viewport. ...