FMovieSceneTrackCompilerArgs :: DefaultCompletionMode Becomes Undefined Value Using Add New Camera and CameraCut Button of Sequencer

UE - Anim - Sequencer - Apr 27, 2018

FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...

Tiled Landscape LOD doesn't work with World Origin Rebasing

UE - LD & Modeling - Terrain - Landscape - Apr 26, 2018

Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...

Blueprint breakpoint only hits the first Element in an Array when using a ForEachLoop

UE - Gameplay - Blueprint - Apr 26, 2018

The Print String breakpoint is hit for the first element in the array. When resuming, the next breakpoint hit is on the Event Tick. The Print String breakpoint is never hit for the second of third e ...

Rendering Offscreen Using Non-Fullscreen View Creates Black Border

UE - Graphics Features - Apr 25, 2018

Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...

Cannot use code class if it is placed in a folder named "Device"

UE - Foundation - Core - Apr 24, 2018

C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Bluepr ...

Behavior Tree corrupts as REINST after PIE when using Blueprint Compilation Manager

UE - Gameplay - Blueprint Compiler - Apr 24, 2018

When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST.  ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

UE - Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Blueprint Diff of GameplayTagContainer variable shows difference when there is none

UE - Gameplay - Blueprint - Apr 23, 2018

GameplayTagContainer does not diff properly. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...