Property won't be force synced when re-enabling replication.

Networking - Mar 21, 2017

It seems like if replication is re-enabled for a given property, its state should be force synced (depending on replication conditions). Otherwise, the state will remain "out of sync" for an indeter ...

Setting size of GameViewportClient gives different results on Android than in Editor

Platform - Mobile - Feb 9, 2017

Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

[CrashReport] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [primitivesceneinfo.cpp:47]

Rendering - Jan 3, 2017

Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...

Buffer Overrun with GPUSkinCache

Rendering - Nov 7, 2016

In GPUSkinCache, based on the conditional expression:if (CacheCurrentFloatOffset + NumRWFloats > (uint32)GGPUSkinCacheBufferSize) { // Can't fit this INC_DWORD_STAT(STAT_GPUSkinCache_SkippedFo ...

Sequence Recorder mishandles certain skeletal meshes when recording

Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...

Cannot undo actor transform performed during pilot mode

Tools - Oct 26, 2016

Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...

Deprecated BP causes warning spam upon mousing into Content Browser

Gameplay - Blueprint - Oct 3, 2016

When a deprecated blueprint containing an object is moused over in the content browser the output log is spammed with the message LogSpawn:warning: SpawnActor failed because class BP_Deprecate_C is ...

Character animations are not played in sequence created from Recording First Person Template

Sequencer - Aug 5, 2016

Character animations are not played in sequence created from Recording First Person Template Follow-up to UE-32918 ...

Asset Selection Context Menu cannot move when opened from specific locations

Tools - Slate - Aug 2, 2016

Workaround: Left-Click and hold OR Click within a different portion of the Asset Selection dropdown The event bound to the dropdown button for the "Asset Selection Menu", as I've been calling it, i ...