EngineTest.uproject requires OnlineSubsystemMCP

Automation - May 13, 2017

Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...

Some Textures don't cook deterministically in QAGame

Core - Cooker - May 11, 2017

Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to UE-41636, unsure if that texture compression is used for these assets. These a ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...

Some style properties for Multi-Line Editable Text boxes do not change when setting them in blueprints

Tools - UMG - May 8, 2017

Some style properties for Multi-Line Editable Text boxes do not appear to change when setting them in blueprints. ...

Retainer Box's widgets will blend in incorrect space when retainer box uses material shader.

Tools - UMG - May 8, 2017

Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

Rendering - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

OnAudioPlaybackPercent Returning Incorrect Start Time of Play node with new Audio Engine

Audio - May 2, 2017

The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Widget component does not update when setting widget class back to "None"

Tools - UMG - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...