Crash when setting Anim to "None" with URO

OLD - Anim - Aug 28, 2019

A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...

Screenshots Comparison Tests with different partitions.

UE - Automation Test - Aug 28, 2019

The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...

Reimport Skeletal Mesh break Morph Targets if you have Active Reduction on base LOD

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2019

Blend Graph can trigger ensure Bone.IsRotationNormalized()

OLD - Anim - Aug 23, 2019

Using a custom Blend Graph can trigger the ensure Bone.IsRotationNormalized() when source pose is connected to output. ...

Foward Instanced Stereo Rendering draws decals differently between eyes in VR

UE - Platform - XR - Aug 22, 2019

When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR. Tested on Oculus, probably not specific to O ...

Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019

Level sequencer's play to(second) function not working as expected

UE - Anim - Sequencer - Aug 22, 2019

The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...

The Load and Unload Stream Level blueprint nodes do not appear in sequence director blueprints

UE - Anim - Sequencer - Aug 22, 2019

You cannot search for the Load and Unload Stream Level blueprint nodes in sequence director blueprints ...

Ray Traced Ambient Occlusion Uses Resources Even if AO Intensity is 0

UE - Graphics Features - Lumen - Aug 22, 2019

Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506 ...