If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...
Using the Replace References option to replace one asset with another, the window does not close/refresh properly. This causes the window to stay on the screen although it cannot be interacted with ...
When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...
The VOIP Sample Rate property is misspelled. Please the screenshot for further clarification. Expected: The property should say VOIP Sample Rate. Result: The property says VOI PSample Rate. ...
When the background color for the tile map editor is changed it does not change. ...
When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...
UDN report: Hi, This is not really a question, but I just wanted to point something. It seems that the PseudoVolumeTexture method in common.ush is not working the same way between DirectX and Ope ...
The skeletal mesh importer do not add and assign material for the LOD when we import them in the same file has the base LOD. ...
Static meshes are not rendered as particles when using the Static mesh module in Niagara and setting its source to a static mesh in the scene. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 7053647), ...
Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...