3D WebViewer shows white screen on Oculus 2

UE - Platform - XR - Apr 22, 2022

If Oculus and Oculus 2 are listed to package for Oculus Mobile device the 3D web viewer only shows a white screen. This only occurs when the package is playing on the device itself. ...

Visual Studio integration plugin is required to compile when using Rider IDE

UE - Foundation - Cpp Tools - Apr 19, 2022

Rider integration and RiderLink plugin was in beta during UE5 Early release and is now in release with UE5 5.0.0 Release. [Link Removed] Due to the above information, it seems we can not test regr ...

"For Each" Node doesn't show up in UMG Graph until an Actor BP is loaded

UE - Gameplay - Blueprint Editor - Apr 18, 2022

[Link Removed] ...

WrapBox->ForceNewLine() does not keep the slot on a new line.

UE - Editor - UI Systems - Slate - Apr 18, 2022

Repro Ratio: 4/4 Regression testing done in //UE5/Release-5.0-EarlyAccess CL-16682836 as this is a new feature to UE5. This issue Also happened in Early Access 2. ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Content Pipeline - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Editing and committing changes to a PackedLevelActor Blueprint results in a crash

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 5, 2022

Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5.  The issue did happen ...

Network Prediction plugin: dispossessing a client pawn results in repeated sim input

UE - Gameplay - Apr 1, 2022

After dispossessing an NP-simulated pawn, it appears that the last frame of input is used for the continued simulation of the pawn.   For example, a client player may be holding down continuous inp ...

Shadows cast on a translucent forward shaded materials renders with jagged edges

UE - Rendering Architecture - Materials - Mar 31, 2022

Shadows cast on a translucent forward shaded materials renders with jagged edges. In 4.27 the edges are different with some jagged points only those points are not as prominent. [Link Removed] ...

Crash when visualizing DOF Layers

UE - Graphics Features - Mar 30, 2022

I managed to reproduce this crash either using CineCameraActors or CameraActors, with a variety of DOF settings. It seems that piloting the camera and having any kind of DOF active on the camera wil ...