The Transparent materials like the Glass don't behave correctly in Raster (in PT is working as expected).
They are visible in Alpha with Holdout.
This is an Engine limitation for now. But we should implement the fix when it's available on the UE side -> [Link Removed]
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
What controls of umg have mouse wheel events in UE4.27?
How do I use UE Visual Studio Integration Tool plugin for Visual Studio 2022?
How do I create polygon components in a blueprint?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How do I solve the problem that DownloadImage can not Support URL with Chinese characters?
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-14916 in the post.
0 |
Component | TM - Tools |
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Affects Versions | twinmotion 2024.1 beta 2 |
Target Fix | twinmotion 2025.1 beta 2 |
Created | Mar 8, 2024 |
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Resolved | Nov 6, 2024 |
Updated | Nov 6, 2024 |