Project Blueprints cannot be excluded from being nativized using the ExcludedAssets setting

Gameplay - Blueprint - Jul 20, 2017

The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...

Post Process AnimBP is no longer initialized in Persona Viewport

AnimPhys - Jul 20, 2017

Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...

Packaging with Steam VR plugin disabled requires an IDE

Virtual Reality - Jul 20, 2017

Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...

[CrashReport] Linux crash - /usr/lib64/opengl/nvidia/lib/libGLX_nvidia.so.0

Tools - Desktop - Jul 20, 2017

This is a common Linux crash that has occurred since at least 4.14. ...

[CrashReport] Linux crash - FLinuxApplication::CreateLinuxApplication()

Tools - Desktop - Jul 20, 2017

This is a longstanding Linux crash that occurs with some frequency each release. ...

[CrashReport] Linux crash - llvm::TargetLowering::LowerCallTo()

Tools - Desktop - Jul 20, 2017

This is a common Linux crash in 4.16.2. ...

[CrashReport] UE4Editor-SlateCore.dylib!SWidget::FindChildGeometry(FGeometry const&, TSharedRef<SWidget,()

Tools - Slate - Jul 20, 2017

This is a common crash affecting Mac users in 4.16, and going back at least to 4.11. This seems to be a continuation of UE-28603, which was closed as cannot repro. User DescriptionsI was just adju ...

[CrashReport] UE4Editor-Renderer.dylib!FSceneRenderTargets::GetGBufferResourcesUniformBuffer()

Rendering - Jul 20, 2017

This is a common crash affecting Mac users on 4.15 and 4.16 User Descriptionswhen i activate the blur effect of chameleon plugin. From LogAssertion failed: Assertion failed: IsValidRef(GBufferReso ...

[CrashReport] Crash on Mac related to cooking for IOS

Rendering - Jul 20, 2017

This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...

Crash after Splash Screen on Android (ETC2) when Adding r.UseShaderCaching and r.UseShaderPredraw

Mobile - Jul 20, 2017

A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...