Crash when attempting to save Soft Object Reference

Gameplay - Blueprint - Aug 13, 2018

Engine will crash when attempting to save soft object reference. "FArchive does not support FSoftObjectPtr serialization. Use FArchiveUObject instead." Also reproduced in Main CL #4247864 ...

Lit Translucency Receiving Shadows with Forward Shading Enabled

Rendering - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

Landscape returns Incorrect Physical Material

Tools - Landscape - Aug 13, 2018

Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...

Auto Wrap Text boolean check appear twice in the Text Block widget element

Tools - UMG - Aug 10, 2018

The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966),  4.21 (CL - 4275031) ...

Skylight Intensity Doesn't Behave The Same in OpenGL as with DirectX

Rendering - Aug 10, 2018

Skylights in OpenGL will not behave hte same as it does in DirectX and will be incredibly bright. Images of the issue are also in the attached project folder. Working as intended in 4.19 CL# 403378 ...

Local notifications do not appear on Android SDK 26

Platform - Mobile - Aug 9, 2018

Local notifications do not work properly on Android with SDK version 26. This is important as Google is now requiring Android SDK 26 or later for new apps. Regression?: No This occurred in 4.19.2 ...

Attempting to compile an editor plugin that spawns an instance of ACullDistanceVolume causes a linker error

Gameplay - Core - Aug 9, 2018

A linker error is encountered if an Editor plugin spawns an ACullDistanceVolume instance. This is caused by neither having ENGINE_API or MinimalAPI specified in its UCLASS macro. Regression?: No Th ...

InputTouch not listed alongside other input events in 'My Blueprint' panel

Gameplay - Blueprint - Aug 9, 2018

InputTouch is not listed with other events/inputs when added to a BP Graph. ...

Physics replication is not working correctly and clients receive different results

Physics - Aug 9, 2018

Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do any ...

When using Vive Tracker for Virtual Camera function, Tracking does not work properly when using Unreal Remote 2

Virtual Camera - Aug 9, 2018

With Vitrual Camera function, Vive Tracker and Unreal Remote 2 can not be used together.Many users would like to use Vive Tracker that is more accurate than ARKit. And they want to check the result ...