Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Rendering - Materials - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...

Crash when editing category name in the emitter summary

UE - Rendering - Niagara - Sep 27, 2022

[AI] Navigation memory set in NavMeshMemory::ForAnyElementType::ResizeAllocation shows as Untagged in LLM instead of being under Navigation.

UE - AI - Navigation - Sep 27, 2022

Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Framework - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

Crash when using fbx exporter multiple time in the same process

UE - Editor - Framework - Import and Export - Sep 27, 2022

The different fbx exporters do not cleanup the fbx sdk manager ...

Returning the value of a Transform as a String has a missing colon after Scale

UE - Gameplay - Sep 26, 2022

This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...

FPackageName::SearchForPackageOnDisk fails to find maps when using IOStore

UE - Foundation - Core - Sep 26, 2022

This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand).  Debugging shows that FindFilesAtPathInIndex won't return anything ...

Take recorder doesn't recording looping montage notify states correctly

UE - Anim - Runtime - Sep 26, 2022

Anim notifies in montages aren't recorded correctly. This seems to be because FAnimationRecorder::RecordNotifies doesnt handle it correctly. Reported by UDN. ...

[CrashReport] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]

UE - Editor - UI Systems - Sep 26, 2022

Generated from CrashReporter This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896 Tested in //UE5/Main at CL 22175708 - Issue did not occur ...

Converting from possessable to spawnable with override instance data can cause the actor to shift

UE - Anim - Sequencer - Sep 23, 2022

Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...