Green reflections with SSR while Rendering Sequence without Separate Process

Rendering - May 26, 2017

Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...

Slider component does not accurately update value if thumb image is large

Tools - UMG - May 26, 2017

Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...

Crash on Mac for some 4.16 users while opening editor

Rendering - May 26, 2017

This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as UE-43783 and UE-45435, but this issue is different. ...

Monitor Directories does not prompt for re-import if change is made

Tools - Import - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

Event Dispatchers for referenced actors do not update correctly when renamed

Gameplay - Blueprint Editor - May 26, 2017

If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...

Blueprint editor panels collapse when clicking graphs

Gameplay - Blueprint Editor - May 26, 2017

This issue involves tabs in the MyBlueprint section uncollapsing when a new tab (Event Graph, Viewport, etc.) is opened. This occurs with any MyBlueprint tab that can collapse. Regression: This iss ...

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule

Gameplay - May 26, 2017

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...

Crash when opening the editor on Mac

Rendering - May 26, 2017

The editor will crash when it is opened on a Mac machine. ...

Crash when adding Actor Array Element to a Sequencer Event Struct

Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...

Event Struct Variables do not inherit the default values from the Struct

Gameplay - Blueprint - May 25, 2017

Event Struct Variables do not inherit the default values from the Struct ...