Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing has stopped

UE - Rendering - Materials - Jan 26, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...

LiDAR plugin crashing with VR Instanced Stereo enabled

UE - Platform - XR - Jan 26, 2023

When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...

PATH not passed to NMake script when building Android from Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 25, 2023

After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...

Curve Editor Pop-out Closes on Modification

UE - Editor - Jan 25, 2023

The internal curve editor closes its popout window automatically on any modification, which makes it difficult to use to edit the curve. See also the attached video demonstrating the bug ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

HDRI Backdrop and Lumen compatibility issues

UE - Content - Plugin - Jan 24, 2023

Python: rename_directory Fails to Work on Non-empty Directory

UE - Editor - Framework - Python - Jan 24, 2023

Directories can no longer be renamed via Python if they are not empty. ...

Make UInstancedStaticMeshComponent::UpdateInstanceBodyTransform protected

UE - Rendering - Architecture - Jan 23, 2023

From the UDN ticket here: [Link Removed] We are developing a plug in which contains classes built from UInstancedStaticMeshComponent, overriding its virtual functions to update our mesh instances o ...