When adding a spotlight to the scene it does not correctly use cached virtual shadow map pages when the spotlight overlaps a mesh using WPO. This can be most easily observed by entering 'Cached Pag ...
Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...
When a client disconnects/unpossesses a mover character, the character's Network Prediction Component will re-configure itself now that it does not have a net connection. However, this handling will ...
We have found an issue where children of editor-only actors get wrong transforms in PIE and cooked builds when placed inside level instances. This affects both engine version 5.5 and 5.6. The issue ...
The raster bin debug colors are not always consistent when a static mesh and spline mesh are present ...
Context: GameUserSettings stores user settings for a game, for example graphics and sound settings. The Scalability settings provide a way for to adjust the quality of various features in order to m ...
The FArchiveMemoryStream class is defined in GeneSplicerModule and RigLogicModule. This generate linker error as this doesn't respect the "One Definition Rule" 1>Module.GeneSplicerModule.cpp.ob ...
The morph functionality fails to change when the skinned mesh contains more than one UV channel in a Customizable Object. ...