BumpOffset Node Produces Incorrect Results When Texture Coordinate Index Is Not 0

Rendering - Jan 18, 2019

When using the BumpOffset node, it will produce incorrect resultsi if the Texture Coordinate Index is not 0. Found in 4.20 CL# 4369336. 4.21 CL# 4613538, 4.22 CL# 4751672 ...

Objects with centered pivots become Actors instead of StaticMeshActors when imported via Datasmith

Enterprise - Datasmith - 3dsMax - Jan 18, 2019

When selecting "affect pivot only" and choosing "center pivot" on 56 objects in 3DS Max 2019, 4 of them imported into Datasmith as Actors and not StaticMeshActors. This makes it seemingly impossible ...

Niagara System User Parameters Resetting After Closing the Editor

Tools - Niagara - Jan 18, 2019

Niagara System user paramemters will reset upon restarting if they are used in a Blueprint. This also occurs to the system if you move the blueprint after making changes then pressing Ctrl+Z.  Foun ...

Left and Right eye render Ambient Occlusion differently

Virtual Reality - Jan 18, 2019

Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...

Dedicated server crashes when running a multi-process game in standalone with the Code Editor plugin enabled

Tools - Jan 17, 2019

Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...

Fatal error importing via Datasmith (memory allocation)

Enterprise - Datasmith - Revit - Jan 17, 2019

Trying to import a large Revit asset using Datasmith causes the system to use all of it's memory. Certain systems may receive a memory allocation error in the process. ...

Renaming a folder that contains a read-only asset from the Sources Panel causes the Content Browser and Sources Panel to desync

Tools - Jan 17, 2019

Renaming a folder that contains a Read-only asset from the Sources Panel causes the Content Browser and Sources Panel to desync. This causes the original folder (which should still exist since the E ...

Ensure on open if custom Project Setting has a reference to a Blueprint that constructs an object

Gameplay - Blueprint - Jan 16, 2019

An ensure is thrown when opening a project if a custom Project Setting has a reference to a Blueprint that constructs an object. The ensure can be found in the Callstack section below. Regression?: ...

REGRESSION: Metadata no longer import in Unreal from SKP files

Enterprise - Datasmith - Sketchup - Jan 16, 2019

The reason is simple, the actor names is not the same as the metadata name: [Image Removed] ...

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes crash

Tools - Foliage - Jan 16, 2019

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes multiple BuildTrees to be created and run asynchronously at the same time. Tested in 4.21(CL - 4613538) How t ...