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On Linux a crashing process can fail to produce a crash report at all. The crash folder is created and contains CrashContext.runtime-xml and D...
We noticed an inconsistency when using attach tracks, depending on whether or not the parent actor has a default scene root. This creates an u...
Controls don't display in viewport if the container blueprint has "Run Construction Script in Sequencer" enabled. We've also noticed spawned c...
Baking HLODs for actors that sample Runtime Virtual Textures produces incorrect baked textures: blurry or unresolved RVT tiles, fully black ti...
Hi, I noticed an issue when exporting USD assets that contain materials using UDIM textures. When exporting USD, the “Bake Materials” option...
A GC leak, similar to the one fixed by 44483919 but for Level Sequences in Level Instances rather than ones with Widgets. A Level Sequence Ac...
The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported. ...
This issue was reported by a licensee and we also hit it during dev work on the crowds demo. It seems that this may be a general issue with m...
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple wor...
Priority note: 3 licensees requested so far Fortnite and some licensees have requested this feature, but it is a nice to have and has not yet...