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When an entity stops being batched into an instanced skinned mesh component, the "Collect unwanted items & remove" sweep removes its instance,...
When using the Material Switch node in Mutable (UE5.8), I do not seem to get pins to wire in my Materials to switch between. Other switch node...
A crash can occur due to this check in Substrate.cpp when a material with 2 units and a material with 5 (20 bpp) uints are combined triggering...
In UE5.8, the texture scale fallback is no longer applied when SSAM is enabled. As a result, if a material cannot access its TextureStreamingD...
A licensee is reporting that OnHandleSystemEnsure will only be broadcasted for the first 4 ensures in the life of the process. This is hardcod...
When a control is renamed after it has already been animated in a sequence, the control curve name map needs to be fixed up. Once it is fixed,...
The deploy device selected in project launcher custom profile does not get saved. After restarting the editor, all selections are cleared, and...
A material using the Particle Random Value node returns the same value for every particle drawn by a Niagara Mesh Renderer. Particle transform...
When HitLighting is enabled, SBT commit is running on the Graphic Queue, and the pass "LumenSceneLighting->offscreenshadows->LumenDirectLighti...