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The ListStreamingTextures command causes a crash in FRenderAssetStreamingManager::HandleListStreamingRenderAssetsCommand when there is a virtu...
When using Substrate in Blendable GBuffer mode, a material with the single layer water BSDF node produces a shader compiler error : MaterialE...
The Editor crashes when applying a Material with a Distance Cull Fade node to a Decal Actor. Fatal error: [Link Removed] [Line: 730] Missing...
When iterating through the struct’s properties to check if the values have remained the same, it seems as though the SectionIdToPlay has chang...
From licensee: I’ve found an issue with the visualization of PlayerCollisions when using LandscapeSplineMesh with a mesh that has Nanite enab...
When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take....
Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The show...
In the updated search box, Korean text may not be entered initially. As a workaround, switching to another window using Alt+Tab (or activating...