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Reimporting a Skeletal Mesh via legacy import duplicates mesh sockets. The issue does not reproduce when using the Interchange pipeline....
1. Non-Deterministic LastAuthority Serialization LastAuthority is assigned in USplineComponent::Serialize. Its value depends on the order in ...
Nanite::BuildShadingCommands() launches two asynchronous tasks: ShadingCommands.SetupTask ShadingCommands.BuildCommandsTask BuildCommandsTa...
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Reported in SF [Link Removed] In this user’s scene, the lighting in the Cloud Presenter does not match the lighting in the editor viewport. T...
In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchr...
The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph....
In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually u...
Reported in SF [Link Removed] Lumen Panorama renders in 2025.2 may appear overexposed compared to the viewport, or when comparing the same re...