Check the status of an issue or Search for an existing issue.
We noticed an inconsistency when using attach tracks, depending on whether or not the parent actor has a default scene root. This creates an u...
The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs....
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple wor...
The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported. ...
This issue was reported by a licensee and we also hit it during dev work on the crowds demo. It seems that this may be a general issue with m...
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple wor...
Priority note: 3 licensees requested so far Fortnite and some licensees have requested this feature, but it is a nice to have and has not yet...
The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the...