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A Proxy Table entry allows selecting Nested Chooser and creating an embedded Chooser Table. The new Chooser's name appears in the entry, but c...
Due to 5.8 changes of the node Skeletal Mesh Make where it used to have the option of either automatically collect the LOD meshes from the Sec...
In FReplicationReader::ResolveAndDispatchUnresolvedReferences, CurrTimeMS is computed as static_cast<uint32>(FPlatformTime::Seconds() * 1000.0...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The a...
POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging c...
We are currently upgrading some of our systems from Unreal 5.6 to Unreal 5.8, and we've noticed an issue with Widget animations. In one of our...
Property resolution doesn't work in many many cases. Only works with dependencies with properties on the highest level of the asset (TObject/T...
Reported in SF [Link Removed] For Datasmith models containing lights, resynchronizing the model after any changes will cause any lights that ...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The a...
We had some code using the CA_VALID_POINTER and CA_CHECK_RETVAL annotations which had been working fine up until the 5.3 engine release. In 5....