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In FReplicationReader::ResolveAndDispatchUnresolvedReferences, CurrTimeMS is computed as static_cast<uint32>(FPlatformTime::Seconds() * 1000.0...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The a...
POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging c...
POST LINK: https://forums.unrealengine.com/t/crash-when-charactermovementcomponents-capsuletouched-processes-overlap-with-a-geometrycollection...
POST LINK: https://forums.unrealengine.com/t/editor-crash-unhandled-assert-when-changing-blend-mode-on-a-material-assigned-to-a-nanite-static-...
Summary In a non-World-Partition map with streamed sublevels, PCG Editor Mode interactive tools (Draw Spline / SpacingTool, Area, Paint, Volume...
cf https://forums.unrealengine.com/t/interchange-gltf-importer-truncates-skeletal-mesh-bone-influences-to-4-per-vertex/2745391/2 Original mes...
In 5.8, UPrimitiveComponent::OnUnregister resets FPSOPrecacheComponentData, which clears bPSOPrecacheCalled (regression from CL 48140040). ULa...
UE 5.8, cooked build, SSAM enabled (s.StreamableAssets.UseSimpleStreamableAssetManager=1, required by FastGeo). Symptom: characters spawn at ...
Encountering an issue since we updated to UE5.8 where characters whose cloth mesh sections have vertices culled will cause mesh degradation in...