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The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not desig...
When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache....
A check() is being hit intermittently when using adaptive virtual texture. check(Entry.Magic == Handle.Magic) inside FVirtualTextureProd...
I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash R...
This issue seems to stem from the incorrect constructor being called for TScriptInterface, so the correct Interface pointer does not get calle...
Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency...
When implementing Volumetric Clouds in a splitscreen game, the clouds on the second player's screen render incorrectly. If the Two Player Spli...
The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not desig...