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Due to 5.8 changes of the node Skeletal Mesh Make where it used to have the option of either automatically collect the LOD meshes from the Sec...
In FReplicationReader::ResolveAndDispatchUnresolvedReferences, CurrTimeMS is computed as static_cast<uint32>(FPlatformTime::Seconds() * 1000.0...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The a...
POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging c...
POST LINK: https://forums.unrealengine.com/t/crash-when-charactermovementcomponents-capsuletouched-processes-overlap-with-a-geometrycollection...
Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with a...
FDeltaCompressionBaselineManager::CreateBaseline will return early if the object has an invalid ObjectInfoIndex, which is allocated in FDeltaC...
Initial investigation: After looking at the code, it seems the issue is that when the Function is set, its parameter isn't serialized as a val...
`ZipArchiveTest.cpp` fails to compile for non-editor targets in Development configuration. `FZipArchiveCompressTest::RunTest` constructs `FZi...
5.8 added Sequencer.AllowPausedClock (on by default) in FMovieSceneTimeController_ExternalClock::OnRequestCurrentTime (MovieSceneTimeControlle...