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Due to 5.8 changes of the node Skeletal Mesh Make where it used to have the option of either automatically collect the LOD meshes from the Sec...
In FReplicationReader::ResolveAndDispatchUnresolvedReferences, CurrTimeMS is computed as static_cast<uint32>(FPlatformTime::Seconds() * 1000.0...
Reported in SF [Link Removed] When importing some FBX files, the materials may be missing textures when using the Interchange importer. The a...
POST LINK: https://forums.unrealengine.com/t/bundledpsos-crash-in-5-8-when-trying-to-load-spc-file/2746430 POST BODY:Summary Game packaging c...
POST LINK: https://forums.unrealengine.com/t/crash-when-charactermovementcomponents-capsuletouched-processes-overlap-with-a-geometrycollection...
To procedurally spawn ControlRigs in the sequencer through custom commands (needed to populate cinematic scenes automatically) we are using th...
Reported in SF [Link Removed] When setting Animator tools to use Collision mode for video, the loop speed of the animator will be twice as fa...
We are currently upgrading some of our systems from Unreal 5.6 to Unreal 5.8, and we've noticed an issue with Widget animations. In one of our...
In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibr...
Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with a...