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In AActor::GatherCurrentMovement, bWasAttachmentModified will be set to true if the actor’s root component has an AttachParent, even if none o...
Client has a workflow issue with the reimport pipeline: UStaticMesh::bSupportPhysicalMaterialMasks should be copied over to UBodySetup::bSup...
Nanite geometry does not cast Distance Field Shadows outside of the clipmap range for Virtual Shadow Maps. Non-Nanite geometry does cast these...
When connecting to the server, if the client activates some local cells while the connection is still pending, ULevelStreaming::IsConcernedByN...
Currently, we detect whether an anim instance is supported by the skeletal mesh and, if it isn't, unreference the instance, but we don't error...
This seems to be due to how FObjectReferenceCache and UEngineReplicationBridge handle remapping object paths for PIE. When creating the objec...
When a Level Sequence’s Camera Cut track with When Finished = Keep State is played, the “original state” is persisted into the PreAnimatedStor...
Reported in SF [Link Removed] Locally exported Presentations may show some downloadable Twinmotion library materials with the placeholder mat...
Reported in SF [Link Removed] HDRI environments are not appearing in exported Presentations. Occurs for both Local and Cloud exports and acro...
Found in 1.5.1.118081 Project: [Link Removed] Message from customer: "The problem occurs when using the texture reprojection tool on a surf...