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On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumeric...
We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is b...
Initial investigation: After looking at the code, it seems the issue is that when the Function is set, its parameter isn't serialized as a val...
The "Import Vertex Colors" feature in mesh paint mode only works if the instance had vertex color overrides enabled. This is especially probl...
The problem is that when adding modules in modular control rig, I can not change values for module variables - as soon as I close and reload t...
We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is b...
Consider a C++ struct containing an FText. Now consider a used-defined BP structure containing that C++ struct. When cooking an asset that ref...
FGameplayTagQuery does not refresh its cached AutoDescription after GameplayTag redirects are applied during asset load. As a result, after re...
A licensee reports that the color picket widget in Unreal Editor closes whenever a blueprint actor (map placed instance of an actor blueprint)...