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Preview rendering does not update when slider is moved below 0.0 in timeline on in Niagara Editor.

UE - Rendering - Architecture - Niagara

Workaround in UE5.3:  UNiagaraComponent::TickComponent             if (AgeDiff < 0.0f)             {                 SystemInstanceContr...

Substrate: FPrimitiveViewRelevance::operator|= bitwise-ORs SubstrateUintPerPixel, inflating the per-pixel byte count and asserting under the blendable GBuffer

UE - Rendering - Features - Shading Models

A crash can occur due to this check in Substrate.cpp when a material with 2 units and a material with 5 (20 bpp) uints are combined triggering...

[Niagara][5.8] Data Channel Read and Write register with an identical type hash when fx.Niagara.DataChannels.Enabled is set from ini, hitting checkf in FNiagaraTypeRegistry::RegisterTypeInternal

UE - Rendering - Architecture - Niagara

Affects: 5.8 (verified on Release-5.8), Windows, EditorSummary Adding fx.Niagara.DataChannels.Enabled=true to an ini file makes the Niagara e...

Scrubbing the timeline in Sequencer can hang the editor when operating on constrained actors with complex control rigs

UE - ACT Character - Anim in Engine

The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs....

Chaos Mover crash in standalone editor client

UE - Runtime - Character

When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon s...