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Reported in SF [Link Removed] Scenes containing Orbit Rigs will cause crashes when attempting to Merge with other files....
Reported in SF [Link Removed] Twinmotion will crash when clicking on any of the Landscape Edit tools after replacing the Landscape and perfor...
This has been there since the start. Because of the exporter design the textures are coupled to the mesh geometry so in order to export them t...
We are regularly hitting a deadlock on 5.8.3. We have one background worker evaluating an animation, holding the RigHierarchy's ElementsLock ...
When an entity stops being batched into an instanced skinned mesh component, the "Collect unwanted items & remove" sweep removes its instance,...
We are regularly hitting a deadlock on 5.8.3. We have one background worker evaluating an animation, holding the RigHierarchy's ElementsLock ...
UAbilityTask_SpawnActor::BeginSpawningActor assumes the incoming AActor*& SpawnedActor parameter is nullptr if no actor was spawned, but it do...
When a slider is in RTL flow direction, and thus its position is changed, the handle is not drawn at the correct position during mouse drag. ...
Since 5.8, materials whose Material Domain is Light Function or Post Process no longer preview correctly in the editor. They render as the def...
When an entity stops being batched into an instanced skinned mesh component, the "Collect unwanted items & remove" sweep removes its instance,...