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When a Material uses the DefaultTextureCollection and a Material Instance overrides it - or vice versa - the Editor will crash. Note: bindles...
Reported in SF [Link Removed] In Twinmotion 2026.1, when importing certain SKP files with grouped components, materials may render incorrectl...
When playing back sequences on a character that is bound users will sometimes run into an ensure from FEvaluateActorReferenceChannels....
Reported in SF [Link Removed] For Datasmith models containing lights, resynchronizing the model after any changes will cause any lights that ...
When working in a World Partition level using OFPA, trying to use the "Make writable" option instead of checking the asset out will result wi...
When a client disconnects/unpossesses a mover character, the character's Network Prediction Component will re-configure itself now that it doe...
LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which cus...
When playing back sequences on a character that is bound users will sometimes run into an ensure from FEvaluateActorReferenceChannels....
Flickering can occur on translucent materials, usually in the distance when there is at least one directional light and when using VSM. Flick...