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On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumeric...
We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is b...
The problem is that when adding modules in modular control rig, I can not change values for module variables - as soon as I close and reload t...
When creating a Mutable setup with nested Child COs, COIs can result with Editor-Only references, which will cause the COI not appear in the b...
This is a regression in 5.8 caused by 47265321. It's because we now perform the montage update and dispatch the queued notifies via Characte...
Consider a C++ struct containing an FText. Now consider a used-defined BP structure containing that C++ struct. When cooking an asset that ref...
When an instance of a child blueprint in a level enters the “Bad Blueprint” state due to a compile error it will reset to default values when ...
FGameplayTagQuery does not refresh its cached AutoDescription after GameplayTag redirects are applied during asset load. As a result, after re...
A licensee reports that the color picket widget in Unreal Editor closes whenever a blueprint actor (map placed instance of an actor blueprint)...