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When an entity stops being batched into an instanced skinned mesh component, the "Collect unwanted items & remove" sweep removes its instance,...
When using the Material Switch node in Mutable (UE5.8), I do not seem to get pins to wire in my Materials to switch between. Other switch node...
A crash can occur due to this check in Substrate.cpp when a material with 2 units and a material with 5 (20 bpp) uints are combined triggering...
In UE5.8, the texture scale fallback is no longer applied when SSAM is enabled. As a result, if a material cannot access its TextureStreamingD...
A licensee is reporting that OnHandleSystemEnsure will only be broadcasted for the first 4 ensures in the life of the process. This is hardcod...
Workaround in UE5.3: UNiagaraComponent::TickComponent if (AgeDiff < 0.0f) { SystemInstanceContr...
A crash can occur due to this check in Substrate.cpp when a material with 2 units and a material with 5 (20 bpp) uints are combined triggering...
Affects: 5.8 (verified on Release-5.8), Windows, EditorSummary Adding fx.Niagara.DataChannels.Enabled=true to an ini file makes the Niagara e...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs....
When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon s...