Repro:
Result: TM freezes when you enter VR mode in UE5.4 builds. In VR view, you can see that Twinmotion is loading and then it disappears, and you are located in Vive space. See attached screenshot when clicking on VR mode (TM freezes on this view - had to force quit it).
Log attached.
VR headset: HTC Vive Pro 2
ERROR ITMS-90046: Invalid Code Signing Entitlements
How to properly terminate the DoWork thread function in FAsyncTask?
How do I set up the actor's widget component to respond to OnKeyDown events?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-15272 in the post.
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Component | TM - Core |
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Affects Versions | twinmotion 2024.1 beta 2 |
Target Fix | twinmotion_unrelated_to_any_release |
Created | Apr 5, 2024 |
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Resolved | Apr 26, 2024 |
Updated | Jun 21, 2024 |