Description

Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite.

Steps to Reproduce

Launch Twinmotion.

Some User's Comment from Crash Reporter:

  • I am installing Twinmotion but it is no functioning as required
  • The Program won't let me open the file at all.
  • Can't open it.
  • Trying to launch.
  • Downloading.

Workaround
1. Install the Application: After the application is installed, navigate to the following directory: TwinmotionVersion/Engine/Extras/Redist/en-us.

2. Run the Prerequisite Setup: In that directory, locate and run UEPrereqSetup_x64.exe. This will install the necessary components.

3. Verify Installation: Once the setup is complete, try launching the application. If the issue persists, it may be due to a different root cause.

Callstack

KERNELBASE!7ffc756f0000  + 2ba99
TwinmotionCookedEditor-Win64-Shipping!_delayLoadHelper2  [delayhlp.cpp:312]
TwinmotionCookedEditor-Win64-Shipping!7ff702a70000  + e081cb4
TwinmotionCookedEditor-Win64-Shipping!CImporterMootools::initializeImporter() [ImporterMootools.cpp:52]
TwinmotionCookedEditor-Win64-Shipping!CImporterFactory::initializeImporters(bool) [ImporterFactory.cpp:30]
TwinmotionCookedEditor-Win64-Shipping!FTwinmotionImportModule::onApplicationOpened() [TwinmotionImport.cpp:237]
TwinmotionCookedEditor-Win64-Shipping!static bool TBaseFunctorDelegateInstance<void __cdecl(void) [DelegateInstancesImpl.h:870]
TwinmotionCookedEditor-Win64-Shipping!TMulticastDelegate<void ,FDefaultDelegateUserPolicy>::Broadcast() [DelegateSignatureImpl.inl:956]
TwinmotionCookedEditor-Win64-Shipping!UProject::startApplication() [Project.cpp:558]
TwinmotionCookedEditor-Win64-Shipping!ATwinmotionGameMode::BeginPlay() [TwinmotionGameMode.cpp:265]
TwinmotionCookedEditor-Win64-Shipping!AActor::DispatchBeginPlay(bool) [Actor.cpp:4194]
TwinmotionCookedEditor-Win64-Shipping!AWorldSettings::NotifyBeginPlay() [WorldSettings.cpp:301]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::HandleMatchHasStarted() [GameMode.cpp:224]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::SetMatchState(FName) [GameMode.cpp:341]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::StartMatch() [GameMode.cpp:201]
TwinmotionCookedEditor-Win64-Shipping!UWorld::BeginPlay() [World.cpp:5330]
TwinmotionCookedEditor-Win64-Shipping!UEngine::LoadMap(FWorldContext &,FURL,UPendingNetGame *,FString &) [UnrealEngine.cpp:15532]
TwinmotionCookedEditor-Win64-Shipping!UEngine::Browse(FWorldContext &,FURL,FString &) [UnrealEngine.cpp:14670]
TwinmotionCookedEditor-Win64-Shipping!UGameInstance::StartGameInstance() [GameInstance.cpp:659]
TwinmotionCookedEditor-Win64-Shipping!FEngineLoop::Init() [LaunchEngineLoop.cpp:4935]
TwinmotionCookedEditor-Win64-Shipping!GuardedMain(wchar_t const *) [Launch.cpp:164]
TwinmotionCookedEditor-Win64-Shipping!GuardedMainWrapper(wchar_t const *) [LaunchWindows.cpp:118]
TwinmotionCookedEditor-Win64-Shipping!LaunchWindowsStartup(HINSTANCE__ *,HINSTANCE__ *,char *,int,wchar_t const *) [LaunchWindows.cpp:258]
TwinmotionCookedEditor-Win64-Shipping!WinMain  [LaunchWindows.cpp:299]
TwinmotionCookedEditor-Win64-Shipping!static int __scrt_common_main_seh() [exe_common.inl:288]
KERNEL32!7ffc779d0000  + 17344
ntdll!7ffc77ff0000  + 526b1

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Unresolved
CreatedMay 3, 2024
UpdatedSep 9, 2024
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