Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite.
Launch Twinmotion.
Some User's Comment from Crash Reporter:
Workaround
1. Install the Application: After the application is installed, navigate to the following directory: TwinmotionVersion/Engine/Extras/Redist/en-us.
2. Run the Prerequisite Setup: In that directory, locate and run UEPrereqSetup_x64.exe. This will install the necessary components.
3. Verify Installation: Once the setup is complete, try launching the application. If the issue persists, it may be due to a different root cause.
KERNELBASE!7ffc756f0000 + 2ba99
TwinmotionCookedEditor-Win64-Shipping!_delayLoadHelper2 [delayhlp.cpp:312]
TwinmotionCookedEditor-Win64-Shipping!7ff702a70000 + e081cb4
TwinmotionCookedEditor-Win64-Shipping!CImporterMootools::initializeImporter() [ImporterMootools.cpp:52]
TwinmotionCookedEditor-Win64-Shipping!CImporterFactory::initializeImporters(bool) [ImporterFactory.cpp:30]
TwinmotionCookedEditor-Win64-Shipping!FTwinmotionImportModule::onApplicationOpened() [TwinmotionImport.cpp:237]
TwinmotionCookedEditor-Win64-Shipping!static bool TBaseFunctorDelegateInstance<void __cdecl(void) [DelegateInstancesImpl.h:870]
TwinmotionCookedEditor-Win64-Shipping!TMulticastDelegate<void ,FDefaultDelegateUserPolicy>::Broadcast() [DelegateSignatureImpl.inl:956]
TwinmotionCookedEditor-Win64-Shipping!UProject::startApplication() [Project.cpp:558]
TwinmotionCookedEditor-Win64-Shipping!ATwinmotionGameMode::BeginPlay() [TwinmotionGameMode.cpp:265]
TwinmotionCookedEditor-Win64-Shipping!AActor::DispatchBeginPlay(bool) [Actor.cpp:4194]
TwinmotionCookedEditor-Win64-Shipping!AWorldSettings::NotifyBeginPlay() [WorldSettings.cpp:301]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::HandleMatchHasStarted() [GameMode.cpp:224]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::SetMatchState(FName) [GameMode.cpp:341]
TwinmotionCookedEditor-Win64-Shipping!AGameMode::StartMatch() [GameMode.cpp:201]
TwinmotionCookedEditor-Win64-Shipping!UWorld::BeginPlay() [World.cpp:5330]
TwinmotionCookedEditor-Win64-Shipping!UEngine::LoadMap(FWorldContext &,FURL,UPendingNetGame *,FString &) [UnrealEngine.cpp:15532]
TwinmotionCookedEditor-Win64-Shipping!UEngine::Browse(FWorldContext &,FURL,FString &) [UnrealEngine.cpp:14670]
TwinmotionCookedEditor-Win64-Shipping!UGameInstance::StartGameInstance() [GameInstance.cpp:659]
TwinmotionCookedEditor-Win64-Shipping!FEngineLoop::Init() [LaunchEngineLoop.cpp:4935]
TwinmotionCookedEditor-Win64-Shipping!GuardedMain(wchar_t const *) [Launch.cpp:164]
TwinmotionCookedEditor-Win64-Shipping!GuardedMainWrapper(wchar_t const *) [LaunchWindows.cpp:118]
TwinmotionCookedEditor-Win64-Shipping!LaunchWindowsStartup(HINSTANCE__ *,HINSTANCE__ *,char *,int,wchar_t const *) [LaunchWindows.cpp:258]
TwinmotionCookedEditor-Win64-Shipping!WinMain [LaunchWindows.cpp:299]
TwinmotionCookedEditor-Win64-Shipping!static int __scrt_common_main_seh() [exe_common.inl:288]
KERNEL32!7ffc779d0000 + 17344
ntdll!7ffc77ff0000 + 526b1
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-15580 in the post.
0 |
Component | TM - Interoperability |
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Affects Versions | twinmotion 2024.1 pr1, twinmotion 2024.1 final |
Target Fix | twinmotion 2024.1.2 |
Created | May 3, 2024 |
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Resolved | Oct 25, 2024 |
Updated | Oct 25, 2024 |