Create an animation and follow the animation with a camera.
The animated object has MB and the environment doesn't have MB in PT.
In Raster it behaves correctly -> See the video from this thread [Link Removed]
How to achieve HLSL Multiple Render Target in Material blueprints?
How do I set up the actor's widget component to respond to OnKeyDown events?
How to properly terminate the DoWork thread function in FAsyncTask?
Why does the REMOVE method of map container remove elements have memory leaks?
How can PaintContext be used as function parameter in OnPaint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-15626 in the post.
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Component | TM - Rendering |
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Affects Versions | twinmotion 2024.1 pr1 |
Target Fix | twinmotion 2025.1 beta 1 |
Created | May 7, 2024 |
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Resolved | May 31, 2024 |
Updated | Jun 21, 2024 |