Steps to Reproduce

Import user-provided .fbx file from [Link Removed]

  1. Textures are not applied on import. A folder is created in the .fbx folder's location that can be used to manually apply the textures to the created materials. The textures are not applied when imported to UE also
  2. Animated geometry is misplaced in Twinmotion, appears correct in UE

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-15629 in the post.

0
Login to Vote

Declined
CreatedMay 7, 2024
ResolvedNov 15, 2024
UpdatedNov 18, 2024
View Jira Issue