Reported in SF [Link Removed] and on the forums at https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611
UV rotation behavior is incorrect for Substance materials that are imported into Twinmotion 2026.1. When applying a UV rotation, lighting and reflection handling are noticeably incorrect at any rotation aside from 180 degrees. At 0 degrees, the material is darker than is should be, progressively brightening until 180 degrees.
This behavior is unique to imported SBSAR files. The samples included in the Twinmotion library do not exhibit the same problem.
This is a regression introduced in 2026.1. A video demonstrating this problem is in the forum post. Attached a sample scene showing the issue.
Use attached project or a new scene
Result: Lighting response for the material will be noticeably incorrect as the UV rotates
There's no existing public thread on this issue, so head over to Questions & Answers just mention TM-23718 in the post.
| 0 |
| Component | TM - Tools |
|---|---|
| Affects Versions | twinmotion 2026.1 final |
| Created | May 14, 2026 |
|---|---|
| Resolved | May 26, 2026 |
| Updated | May 26, 2026 |