When invoking a custom struct, the first listed variable will not appear in the Intelisense window.
1. Open UE4 Editor (any project)
2. Add code to project based on Actor
3. In the header file, add the following code:
4. In source file, add the following code:
5. In things(), type "testStruct" and wait for Intelisense to respond
6. Once Intelisense picks up testStruct add a dot operator (.)
Option2 and Option3 will appear but Option1 will not.
Head over to the existing AnswerHub thread and let us know what's up.