When a custom code class is changed and a Hot Reload is performed, any Blueprints previously made from that class can no longer be saved.
Possibly related to [Link Removed].
WORKAROUND:
Close and re-open the Editor.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestCat)
float MyFloat;
RESULT:
The following error message is displayed:
Can't save C:/Users/Tim.Lincoln/Documents/Unreal Projects/TestHotReload1/Content/FirstPerson/Blueprints/MyActor_BP.uasset: Graph is linked to private object(s) in an external package. External Object(s): HOTRELOADED_MyActor_0 /Engine/Transient Try to find the chain of references to that object (may take some time)?
EXPECTED:
The Blueprint saves successfully.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2478024 |
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Created | Feb 19, 2015 |
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Resolved | Mar 13, 2015 |
Updated | Apr 27, 2018 |