If a the "Create Widget" node is called with an event tick and is uses a self reference (for the target player) inside the player controller it will make it so that the Player Controller blueprint cannot be opened after the editor is closed and reopened. It will crash on attempt to open the player controller blueprint.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay - Blueprint|
|Created||Feb 20, 2015|
|Resolved||Mar 2, 2015|
|Updated||Apr 27, 2018|