Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'."
Removing/commenting out the UPROPERTY() allows the project to compile correctly.
1. Open UE4 Editor (any project)
2. Add code to project based on actor
3. In the header file, add the following
UPROPERTY() TArray<int32, TFixedAllocator<11>> Items;
4. Compile
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.6.1 |
Target Fix | 4.8 |
Fix Commit | 2456028 |
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Created | Feb 20, 2015 |
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Resolved | Feb 23, 2015 |
Updated | Feb 5, 2017 |