Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) is enabled. There is no crash when launching the editor on dX12.
・Revert changes in CL#14207464
・Uncheck "Enable vender specific GPU crash analysis tools" in project settings.
Editor crash when opening around 147 sequencer or finish opening 200 sequencer.
No crash occur.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104007 in the post.