Description

If received in the same update on a client, a replicated attach with attachment rule "SnapToTarget" will overwrite any replicated changes to the relative transform. Additionally, once a scene component is set with the snap to target attachment rule, it will always be replicated as snap to target.

Steps to Reproduce

-In a multiplayer game, attach an actor to a component using EAttachmentRule::SnapToTarget

-After calling AttachToComponent, set the actor's relative transform

-Expected: the server and clients will see the actor attached to the component with the correct relative transform

-Actual: the server and clients will see the actor attached to the component, but the relative transform on the clients will not be correct

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Won't Fix
CreatedDec 15, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022