If received in the same update on a client, a replicated attach with attachment rule "SnapToTarget" will overwrite any replicated changes to the relative transform. Additionally, once a scene component is set with the snap to target attachment rule, it will always be replicated as snap to target.
-In a multiplayer game, attach an actor to a component using EAttachmentRule::SnapToTarget
-After calling AttachToComponent, set the actor's relative transform
-Expected: the server and clients will see the actor attached to the component with the correct relative transform
-Actual: the server and clients will see the actor attached to the component, but the relative transform on the clients will not be correct
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104578 in the post.
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Component | UE - Networking |
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Created | Dec 15, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |