Description

Possess() should only work on the server, and only be callable on the server.

Steps to Reproduce
  • Spawn a Pawn on a client and server (via RPC)
  • Try to possess it on the client and server (via RPC)
  • Possession will often fail on the client.

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Fixed
ComponentUE - Gameplay
Target Fix4.8
Fix Commit2505552
CreatedFeb 23, 2015
ResolvedApr 8, 2015
UpdatedApr 27, 2018