Description

Possess() should only work on the server, and only be callable on the server.

Steps to Reproduce
  • Spawn a Pawn on a client and server (via RPC)
  • Try to possess it on the client and server (via RPC)
  • Possession will often fail on the client.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Target Fix4.8
Fix Commit2505552
CreatedFeb 23, 2015
ResolvedApr 8, 2015
UpdatedApr 27, 2018
View Jira Issue