Description

SetActorHiddenInGame will call MarkComponentsRenderStateDirty, but when the new value is replicated to the clients, the render state is not marked dirty when the change is received.

Steps to Reproduce

Call SetActorHiddenInGame on a replicated actor on the server.

Expected: The actor will have its visibility updated on the server and clients.

Actual: The actor's visibility will change immediately on the server, then change on the client after a short delay.

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Non-Issue
CreatedFeb 1, 2021
ResolvedFeb 2, 2021
UpdatedJul 12, 2021