Description

Undoing a curve editor change removes current selection

Steps to Reproduce
  1. Open MetaHumanSample
  2. Create and open a level sequence
  3. Add BP_metahuman_001 to the sequence
  4. Select a control like upperarm_r_fk_ctrl
    • Note that BP_metahuman_001 is deselected in the World Outliner
  5. Animate the control
  6. Open the curve editor
  7. Select some keys
  8. Move the keys in the curve editor
  9. Undo

Result: Selection is removed

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-108238 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26.2
Target Fix4.26.2
Fix Commit15475416
Main Commit15480376
Release Commit15480336
CreatedFeb 9, 2021
ResolvedFeb 19, 2021
UpdatedMay 5, 2021