Fixed in 4.8
Character::OnJumped_Implementation() should be virtual or users' custom implementations will not be called. If they declare it with "override" their code will fail to compile.
Already fixed in Main and Fortnite. Just need to add "virtual" keyword to Character.h declaration.
1. Install 4.7
2. Create a child of ACharacter
3. override OnJumped_Implementation()
4. child version will not be called on character jump, or will fail to compile if declared with "override" keyword.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why doesn't the collision diminish when the collision radius decreases?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.8 |
Fix Commit | 2388856 |
---|
Created | Feb 25, 2015 |
---|---|
Resolved | Feb 25, 2015 |
Updated | Apr 27, 2018 |