Fixed in 4.8
Character::OnJumped_Implementation() should be virtual or users' custom implementations will not be called. If they declare it with "override" their code will fail to compile.
Already fixed in Main and Fortnite. Just need to add "virtual" keyword to Character.h declaration.
1. Install 4.7
2. Create a child of ACharacter
3. override OnJumped_Implementation()
4. child version will not be called on character jump, or will fail to compile if declared with "override" keyword.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay|
|Created||Feb 25, 2015|
|Resolved||Feb 25, 2015|
|Updated||Apr 27, 2018|