The ModcallbackData won't be consumed while applying stacked Gameplay Effects if the updates are being batched. This triggers a false warning in FActiveGameplayEffectsContainer::ApplyModToAttribute.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-109007 in the post.
|Created||Feb 19, 2021|
|Updated||Feb 19, 2021|