User is crashing when opening project after converting to 4.7.
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[Link Removed]
LOG IS ATTACHED
4.6 project with updated plugin:
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1. Download the project from google drive
2. Unzip the project
3. Launch 4.7.0 to the project browser
4. Browse and open the unzipped uproject
5. Either Convert in Place or Create a Copy
Result: Crashes on launch
UE4Editor_CoreUObject! FReferenceFinder::HandleObjectReference() + 46 bytes garbagecollection.cpp:336
UE4Editor_CoreUObject! FSimpleObjectReferenceCollectorArchive::operator<<() + 77 bytes garbagecollection.h:460
UE4Editor_CoreUObject! UObjectProperty::SerializeItem() + 55 bytes propertyobject.cpp:31
UE4Editor_CoreUObject! UStruct::SerializeBin() + 254 bytes class.cpp:715
UE4Editor_CoreUObject! UObject::SerializeScriptProperties() + 410 bytes obj.cpp:913
UE4Editor_CoreUObject! FReferenceFinder::FindReferences() + 226 bytes garbagecollection.cpp:326
UE4Editor_UnrealEd! FRegenerationHelper::ForcedLoadMembers() + 123 bytes blueprinteditorutils.cpp:648
UE4Editor_UnrealEd! FBlueprintEditorUtils::RegenerateBlueprintClass() + 275 bytes blueprinteditorutils.cpp:1122
UE4Editor_CoreUObject! ULinkerLoad::RegenerateBlueprintClass() + 1079 bytes blueprintsupport.cpp:289
UE4Editor_CoreUObject! ULinkerLoad::FinalizeBlueprint() + 533 bytes blueprintsupport.cpp:1000
UE4Editor_CoreUObject! ULinkerLoad::Preload() + 3645 bytes linkerload.cpp:3014
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 5845 bytes linkerload.cpp:3606
UE4Editor_CoreUObject! ULinkerLoad::IndexToObject() + 152 bytes linkerload.cpp:3790
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 3505 bytes linkerload.cpp:3329
UE4Editor_CoreUObject! ULinkerLoad::CreateExportAndPreload() + 27 bytes linkerload.cpp:2520
UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 603 bytes linkerload.cpp:2628
UE4Editor_CoreUObject! LoadPackageInternal() + 2055 bytes uobjectglobals.cpp:896
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 1195 bytes linkerload.cpp:2213
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 2153 bytes linkerload.cpp:2261
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::CreateImport() + 1212 bytes linkerload.cpp:3740
UE4Editor_CoreUObject! ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes blueprintsupport.cpp:811
UE4Editor_CoreUObject! ULinkerLoad::ResolveDeferredDependencies() + 390 bytes blueprintsupport.cpp:699
UE4Editor_CoreUObject! ULinkerLoad::Preload() + 3634 bytes linkerload.cpp:3014
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 5845 bytes linkerload.cpp:3606
UE4Editor_CoreUObject! ULinkerLoad::IndexToObject() + 152 bytes linkerload.cpp:3790
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 3505 bytes linkerload.cpp:3329
UE4Editor_CoreUObject! ULinkerLoad::IndexToObject() + 152 bytes linkerload.cpp:3790
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 3505 bytes linkerload.cpp:3329
UE4Editor_CoreUObject! ULinkerLoad::CreateExportAndPreload() + 27 bytes linkerload.cpp:2520
UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 603 bytes linkerload.cpp:2628
UE4Editor_CoreUObject! LoadPackageInternal() + 2055 bytes uobjectglobals.cpp:896
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 1195 bytes linkerload.cpp:2213
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 2153 bytes linkerload.cpp:2261
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::Verify() + 807 bytes linkerload.cpp:1768
UE4Editor_CoreUObject! ULinkerLoad::FinalizeCreation() + 432 bytes linkerload.cpp:1674
UE4Editor_CoreUObject! ULinkerLoad::Tick() + 336 bytes linkerload.cpp:634
UE4Editor_CoreUObject! ULinkerLoad::CreateLinker() + 111 bytes linkerload.cpp:382
UE4Editor_CoreUObject! GetPackageLinker() + 2546 bytes linker.cpp:668
UE4Editor_CoreUObject! LoadPackageInternal() + 1567 bytes uobjectglobals.cpp:833
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 1195 bytes linkerload.cpp:2213
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 2153 bytes linkerload.cpp:2261
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::Verify() + 807 bytes linkerload.cpp:1768
UE4Editor_CoreUObject! ULinkerLoad::FinalizeCreation() + 432 bytes linkerload.cpp:1674
UE4Editor_CoreUObject! ULinkerLoad::Tick() + 336 bytes linkerload.cpp:634
UE4Editor_CoreUObject! ULinkerLoad::CreateLinker() + 111 bytes linkerload.cpp:382
UE4Editor_CoreUObject! GetPackageLinker() + 2546 bytes linker.cpp:668
UE4Editor_CoreUObject! LoadPackageInternal() + 1567 bytes uobjectglobals.cpp:833
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 1195 bytes linkerload.cpp:2213
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::VerifyImportInner() + 2153 bytes linkerload.cpp:2261
UE4Editor_CoreUObject! ULinkerLoad::VerifyImport() + 195 bytes linkerload.cpp:1978
UE4Editor_CoreUObject! ULinkerLoad::CreateImport() + 1212 bytes linkerload.cpp:3740
UE4Editor_CoreUObject! ULinkerLoad::ResolveDependencyPlaceholder() + 238 bytes blueprintsupport.cpp:811
UE4Editor_CoreUObject! ULinkerLoad::ResolveDeferredDependencies() + 390 bytes blueprintsupport.cpp:699
UE4Editor_CoreUObject! ULinkerLoad::Preload() + 3634 bytes linkerload.cpp:3014
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 5845 bytes linkerload.cpp:3606
UE4Editor_CoreUObject! ULinkerLoad::IndexToObject() + 152 bytes linkerload.cpp:3790
UE4Editor_CoreUObject! ULinkerLoad::CreateExport() + 3505 bytes linkerload.cpp:3329
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7 |
Target Fix | 4.8 |
Created | Feb 26, 2015 |
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Resolved | May 1, 2015 |
Updated | Apr 27, 2018 |