Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled
Load the user's map in 4.7
[Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.7.1 |
Target Fix | 4.7.2 |
Fix Commit | 2463446 |
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Created | Feb 27, 2015 |
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Resolved | Feb 27, 2015 |
Updated | Apr 27, 2018 |