Description

Note: I also tried with different variables names and property redirects. It's also hits and misses. 

 

I tried with a bool and an integer. Only the integer will convert but not for all instances...

 

This doc implies that it should auto convert by name matching for functions and properties: https://docs.unrealengine.com/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/#convertingfromblueprintstoc++

Steps to Reproduce
  • Create a BP based on Actor with a couple of member variables
  • Create a couple of instances of that BP in a level
  • Create a C++ class based on Actor with properties of the same name than the BP
  • Create a Class core redirect 
  • The instances will convert but the properties will be hits and misses.

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CreatedMar 15, 2021
UpdatedAug 24, 2022