Problem seams to be coming from MaterialTemplate.ush's GetDerivativeCoverageFromMask()
Create project
Use forward renderer
Switch MSAA to 8x
Create a masked material and place in level editor
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111048 in the post.
19 |
Component | UE - Graphics Features |
---|---|
Target Fix | 5.4 |
Created | Mar 18, 2021 |
---|---|
Resolved | Feb 23, 2024 |
Updated | Feb 27, 2024 |