Problem seams to be coming from MaterialTemplate.ush's GetDerivativeCoverageFromMask()
Use forward renderer
Switch MSAA to 8x
Create a masked material and place in level editor
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-111048 in the post.
|Component||Platform - Mobile|
|Created||Mar 18, 2021|
|Updated||Apr 8, 2021|