Blueprints with inherited Macros cannot save.
Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)
1. Open any project
2. Create a new Actor Blueprint
3. Create a new Macro
4. In the Content Browser, right-click the BP and create a child BP
5. In the child BP's Event Graph, right-click and search for the Macro
6. Compile
7. Save
Results:
"Can't save D:/4.7_Projects/BugTests/Content/Blueprints/ActorMacroBP_Child.uasset: Graph is linked to private object(s) in an external package.
External Object(s):
NewMacro_0
Try to find the chain of references to that object (may take some time)?"
Clicking OK fails to save the BP.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2467235 |
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Created | Feb 27, 2015 |
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Resolved | Mar 3, 2015 |
Updated | Apr 27, 2018 |