When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints.
This results in any UK2Node_CallFunction's not having their `FunctionReference` member updated, which leaves a dependency on any blueprint to the old child class, when it should be the parent. This also means that the "Target is ..." text is incorrect on any calling nodes.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Bullet replication problem. The players sees each other but does not see the bullet
I can not open the editor BP of any asset
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111515 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26.2 |
Created | Mar 19, 2021 |
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Updated | Jan 31, 2022 |