When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked material+texture assignment, but the 9 other slots are still there with their old materials.
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111930 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 4.26.2 |
Created | Mar 24, 2021 |
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Updated | Jan 31, 2022 |