Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server - Executes On All" information does not appear on the node until the project is reopened. Reliable also does not appear until a restart.
Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)
1. Open any project
2. Open any Blueprint
3. Create a new Custom Event
4. Set Replicates to Multicast
5. Compile/Save
6. Close/Reopen project
Results:
The Custom Event node is not updated until after the project is reopened.
Expected:
The Custom Event node is updated after compiling the Blueprint.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2471343 |
---|
Created | Mar 3, 2015 |
---|---|
Resolved | Mar 6, 2015 |
Updated | Apr 27, 2018 |