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If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing if they were not using the oculus. This could make it impossible to tell which way the player will be looking when the level is started.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Platform - XR |
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Affects Versions | 4.7, 4.14 |
Created | Mar 3, 2015 |
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Resolved | Oct 23, 2017 |
Updated | Apr 27, 2018 |