One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first opened, this setting is disabled. Enabling it and closing/reopening the project will reset the property to disabled.

According to the user, this project was converted from 4.6.1, in which this did not occur. This does not occur with all children of the MasterRoom, just this one.

Tested in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2455917)

Steps to Reproduce

1. Open the user's project
2. Open the apa_room01 Blueprint
3. Enable Replicates
4. Compile/Save
5. Close/reopen the project
6. Open the apa_room01 Blueprint

The Replication setting is disabled.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.7.1
Target Fix4.7.3
Fix Commit2467937
CreatedMar 4, 2015
ResolvedMar 24, 2015
UpdatedApr 27, 2018