Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Steps to Reproduce

1. Open QAGame Editor
2. Create a New Empty Level
3. Import the attached IES Profile
4. Add StaticMesh'/Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor' to the level
5. Place a pointlight in the Level about 400 units above the Platform
6. Apply ies profile to light
7. Check Use IES Intensity
8. Rotate Point Light -90 on Y Axis (Aligns the IES Profile Correctly)
9. Apply Material'/Game/QA_Assets/Materials/TEST_Rough_0.TEST_Rough_0' to the Floor

RESULTS: The Reflection looks to be coming from a point source though the IES Profile is from an elongated fluorescent lighting fixture

EXPECTED: The reflection should use the ies profile to help determine light reflection shape.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.7.14.84.14
CreatedMar 4, 2015
ResolvedFeb 17, 2017
UpdatedApr 27, 2018