Description

Wrong morph targets are animating in standalone game, but the right ones play in PIE

See the Additional Info URL for the user's description (and youtube video)

Here is the project: [Link Removed]

In the above scene, PIEing will show the desired animations. The most obvious problem is the eye blinking. The eyelid morphs are transferred onto the eyebrows when you play in standalone game.

I've messed around with adding/removing skeletal mesh actors to the scene. Depending on which animation I apply to a new mesh, it sometimes resolves the problem or just causes a different morph target to be affected by the eyelid's values(in some cases the cheeks). From my end, I can't discern any rhyme or reason to what makes it work, break, or break even more.

Steps to Reproduce

1. Download and unzip the project
2. When you open it, the default map has a group of example assets
3. PIE and watch the animations (especially the eyelids)
4. Play in a Standalone game

Results: Most of the eyelid morph target values are transferred to the eyebrows

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

0
Login to Vote

Fixed
ComponentAnim
Affects Versions4.7.1
Target Fix4.8
Fix Commit2462028
CreatedMar 5, 2015
ResolvedMar 17, 2015
UpdatedMay 19, 2020