Download the licensee repro here - [Link Removed]
Open PIE and press play. Please note: the viewport will be completely black but that is not relevant.
If it doesn't immediately crash, move around a bit using WASD and it should.
ntdll.dll!RtlEnterCriticalSection() Unknown > [Inline Frame] UE4Editor-D3D12RHI.dll!Windows::EnterCriticalSection(Windows::CRITICAL_SECTION *) Line 220 C++ [Inline Frame] UE4Editor-D3D12RHI.dll!FWindowsCriticalSection::Lock() Line 47 C++ [Inline Frame] UE4Editor-D3D12RHI.dll!FScopeLock::{ctor}(FWindowsCriticalSection *) Line 39 C++ UE4Editor-D3D12RHI.dll!FD3D12OfflineDescriptorManager::FreeHeapSlot(D3D12_CPU_DESCRIPTOR_HANDLE Offset, unsigned int index) Line 237 C++ [Inline Frame] UE4Editor-D3D12RHI.dll!TD3D12ViewDescriptorHandle<D3D12_RENDER_TARGET_VIEW_DESC>::FreeDescriptorSlot() Line 227 C++ [Inline Frame] UE4Editor-D3D12RHI.dll!TD3D12ViewDescriptorHandle<D3D12_RENDER_TARGET_VIEW_DESC>::{dtor}() Line 658 C++ [Inline Frame] UE4Editor-D3D12RHI.dll!FD3D12View<D3D12_RENDER_TARGET_VIEW_DESC>::{dtor}() Line 731 C++ UE4Editor-D3D12RHI.dll!FD3D12View<D3D12_RENDER_TARGET_VIEW_DESC>::`scalar deleting destructor'(unsigned int) C++ [Inline Frame] UE4Editor-RenderCore.dll!TRefCountPtr<IPooledRenderTarget>::operator=(IPooledRenderTarget *) Line 205 C++ UE4Editor-RenderCore.dll!FRDGBuilder::Execute() Line 1336 C++ UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 2707 C++ UE4Editor-Renderer.dll!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 3727 C++ UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) Line 3990 C++ [Inline Frame] UE4Editor-Renderer.dll!EnqueueUniqueRenderCommand(FRendererModule::BeginRenderingViewFamily::__l35::void <lambda>(FRHICommandListImmediate &) &&) Line 244 C++ UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily(FCanvas * Canvas, FSceneViewFamily * ViewFamily) Line 3982 C++ UE4Editor-Engine.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1649 C++ UE4Editor-Engine.dll!FViewport::Draw(bool bShouldPresent) Line 1573 C++ UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1945 C++ UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 426 C++ UE4Editor.exe!FEngineLoop::Tick() Line 4919 C++ [Inline Frame] UE4Editor.exe!EngineTick() Line 62 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 178 C++ UE4Editor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 262 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 320 C++ [Inline Frame] UE4Editor.exe!invoke_main() Line 102 C++ UE4Editor.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115699 in the post.
3 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.26.2 |
Target Fix | 4.27.2 |
Created | May 13, 2021 |
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Resolved | Oct 13, 2021 |
Updated | Dec 1, 2022 |