I would like to customise elements of the VP utilities plugin. I'm trying to modify the main UI panel and the transform it spawns at. Opening up the VirtualScoutingInteractor BP and viewing ToggleVPMenu function I see the creation context for the panel panel has a transform input . However if I modify the x or y values of the "Panel Offset Transform" the UI panel's spawn transform does not change. It does change if I modify the z value. Am I missing something?
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How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116525 in the post.