The third person template project is crashing when someone enters PIE with an Oculus VR headset connected.
This is a regression, as it does not occur in 4.26.2 CL 16018004.
Expected Result: Game runs without issue.
Actual Result: Crash.
Assertion failed: ClearValue.ColorBinding == EClearBinding::EColorBound [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1129] Texture: MotionBlur.SceneColor does not have a color bound for fast clears
UnrealEditor-D3D11RHI!FD3D11DynamicRHI::SetRenderTargetsAndClear(FRHISetRenderTargetsInfo const &) [D3D11Commands.cpp:1129] UnrealEditor-D3D11RHI!FD3D11DynamicRHI::RHIBeginRenderPass(FRHIRenderPassInfo const &,wchar_t const *) [D3D11RenderTarget.cpp:1122] UnrealEditor-RenderCore!FRDGBuilder::ExecutePassPrologue(FRHIComputeCommandList &,FRDGPass *) [RenderGraphBuilder.cpp:1782] UnrealEditor-RenderCore!FRDGBuilder::ExecutePass(FRDGPass *) [RenderGraphBuilder.cpp:1872] UnrealEditor-RenderCore!FRDGBuilder::Execute() [RenderGraphBuilder.cpp:1506] UnrealEditor-Renderer!static void RenderViewFamily_RenderThread(class FRHICommandListImmediate & const, class FSceneRenderer *) [SceneRendering.cpp:3665] UnrealEditor-Renderer!static void <lambda_577471886457caa4aa8da4ad323c4a22>::operator() [SceneRendering.cpp:3934] UnrealEditor-Renderer!static void TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_577471886457caa4aa8da4ad323c4a22> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:184] UnrealEditor-Renderer!static void TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_577471886457caa4aa8da4ad323c4a22> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type, bool) [TaskGraphInterfaces.h:960] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:730] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:622] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:1993] UnrealEditor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:375] UnrealEditor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:514] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7ff8df370000 + 16fd4 ntdll!7ff8df910000 + 4cec1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116624 in the post.
3 |
Component | UE - Platform - XR |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | May 26, 2021 |
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Resolved | Jan 15, 2022 |
Updated | Jan 17, 2022 |