Generated from CrashReporter
RESULT:
Crashes
EXPECTED:
The engine doesn't crash when pressing the mouse buttons while moving the light source
Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 10] Cast of nullptr to PointLight failed UnrealEditor-CoreUObject!CastLogError(wchar_t const *,wchar_t const *) [Casts.cpp:11] UnrealEditor-UnrealEd!7ffbaf9f0000 + 9572fc UnrealEditor-UnrealEd!7ffbaf9f0000 + 92cdbc UnrealEditor-UnrealEd!7ffbaf9f0000 + 95891d UnrealEditor-UnrealEd!7ffbaf9f0000 + 568ceb UnrealEditor-UnrealEd!7ffbaf9f0000 + 55a6d9 UnrealEditor-UnrealEd!7ffbaf9f0000 + 95022d UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851] UnrealEditor-Engine!FSceneViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SceneViewport.cpp:577] UnrealEditor-Slate!SViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SViewport.cpp:219] UnrealEditor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_df8cb182a345f476e099733ec2265ad6> >(class FSlateApplication *, class FEventRouter::FToLeafmostPolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerUpEvent::__l8::<lambda_df8cb182a345f476e099733ec2265ad6> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:380] UnrealEditor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4835] UnrealEditor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5377] UnrealEditor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5342] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2196] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2689] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1872] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:896] USER32!7ffc1d2a0000 + e858 USER32!7ffc1d2a0000 + e4ee InkObj!7ffb8a5c0000 + e7e19 atlthunk!7ffbf9e80000 + 1028 USER32!7ffc1d2a0000 + e858 USER32!7ffc1d2a0000 + e299 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:131] UnrealEditor!7ff69e310000 + 76cb UnrealEditor!7ff69e310000 + 20b2c UnrealEditor!7ff69e310000 + 20c0a UnrealEditor!7ff69e310000 + 3573d UnrealEditor!7ff69e310000 + 386ba KERNEL32!7ffc1d1d0000 + 17034 ntdll!7ffc1f0d0000 + 52651
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1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0-early access |
Target Fix | 5.0-early access 2 |
Created | May 27, 2021 |
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Resolved | Jun 8, 2021 |
Updated | Oct 30, 2024 |