Description

Generated from CrashReporter

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110

UnrealEditor-RHI!TRefCountPtr<FRHITexture>::operator=(FRHITexture *) [RefCounting.h:197]
UnrealEditor-RHI!static void FRHICommandListImmediate::TRHILambdaCommand<<lambda_7a6ff605a5721fd095b4d05b8ed01a18> >::ExecuteAndDestruct(class FRHICommandListBase & const, struct FRHICommandListDebugContext & const) [RHICommandList.h:3788]
UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:368]
UnrealEditor-RHI!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [RHICommandList.cpp:430]
UnrealEditor-RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:960]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:730]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:622]
UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:1993]
UnrealEditor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:321]
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76]
KERNEL32!7ff9d30d0000  + 17c24
ntdll!7ff9d4140000  + 6d4d1

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Cannot Reproduce
CreatedJun 1, 2021
ResolvedJun 2, 2021
UpdatedAug 14, 2023
View Jira Issue