Generated from CrashReporter
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110 UnrealEditor-RHI!TRefCountPtr<FRHITexture>::operator=(FRHITexture *) [RefCounting.h:197] UnrealEditor-RHI!static void FRHICommandListImmediate::TRHILambdaCommand<<lambda_7a6ff605a5721fd095b4d05b8ed01a18> >::ExecuteAndDestruct(class FRHICommandListBase & const, struct FRHICommandListDebugContext & const) [RHICommandList.h:3788] UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:368] UnrealEditor-RHI!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [RHICommandList.cpp:430] UnrealEditor-RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:960] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:730] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:622] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:1993] UnrealEditor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:321] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7ff9d30d0000 + 17c24 ntdll!7ff9d4140000 + 6d4d1
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0 |
Component | UE - Graphics Features |
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Affects Versions | 5.0-early access |
Created | Jun 1, 2021 |
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Resolved | Jun 2, 2021 |
Updated | Aug 14, 2023 |