Description

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.  

This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597

Steps to Reproduce
  1. Create a new First Person Blueprint Project
  2. In the toolbar navigate to Content > Quixel Bridge
  3. Download and add 3 - 4 meshes from quixel bridge.
  4. In the content browser right click the static mesh of the assets and enable nanite
  5. Drag them into the viewport
  6. Play in viewport or simulate

Result

The static meshes will swap materials with other meshes in the scene

Expected

The static meshes will use their assigned material

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Backlogged
ComponentQuixel
Affects Versions5.0-early access
CreatedJun 1, 2021
UpdatedAug 3, 2023