When disabling Render in Main Pass on a Static mesh with nanite enabled a crash occurs
This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597
Result
Crash
0x00007ffa9cca382b UnrealEditor-Core.dll!UnknownFunction [] [Callstack] 0x00007ffa90100d17 UnrealEditor-Renderer.dll!<lambda_595e3a1f9e83181a3b9bb6e77c7510bf>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteRender.cpp:5067] [Callstack] 0x00007ffae404eb8d UnrealEditor-RenderCore.dll!FRDGPass::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphPass.cpp:342] [Callstack] 0x00007ffae4052cc0 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1882] [Callstack] 0x00007ffae404dfda UnrealEditor-RenderCore.dll!FRDGBuilder::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1506] [Callstack] 0x00007ffa90466c71 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3665] [Callstack] 0x00007ffa90429e5f UnrealEditor-Renderer.dll!<lambda_577471886457caa4aa8da4ad323c4a22>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3934] [Callstack] 0x00007ffa90445e7f UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_577471886457caa4aa8da4ad323c4a22> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:184] [Callstack] 0x00007ffa904488b8 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_577471886457caa4aa8da4ad323c4a22> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:960] [Callstack] 0x00007ffa9c6715ea UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:730] [Callstack] 0x00007ffa9c671a6e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:622] [Callstack] 0x00007ffa9c671e01 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1993][Callstack] 0x00007ffae411abc3 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:375] [Callstack] 0x00007ffae411f694 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:514] [Callstack] 0x00007ffa9cca382b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146] [Callstack] 0x00007ffa9cc9c610 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76] [Callstack] 0x00007ffb27337034 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffb27702651 ntdll.dll!UnknownFunction []Crash in runnable thread RenderThread 5
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3 |
Component | UE - Graphics Features |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | Jun 8, 2021 |
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Resolved | Jan 19, 2022 |
Updated | Jan 26, 2023 |