The editor crashes when attempting to open a project that has the Panoramic Capture plugin.
Tested in //UE4/Release-4.26 @ CL 15973114 and the editor does not crash when the plugin is enabled, so marking as a Regression.
RESULT:
The editor crashes on launch after enabling the Panoramic Capture plugin
EXPECTED:
The editor doesn't crash when re-opening the editor after enabling the plugin
=== Critical error: === Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 912] Rendering thread exception: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110 [Callstack] 0x00007ff9259655ba UnrealEditor-RHI.dll!TRefCountPtr<FRHITexture>::operator=() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\RefCounting.h:197] [Callstack] 0x00007ff9259fd801 UnrealEditor-RHI.dll!FRHICommandListImmediate::UpdateTextureReference() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:2504] [Callstack] 0x00007ff9164cd091 UnrealEditor-Engine.dll!FTextureRenderTarget2DResource::InitDynamicRHI() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureRenderTarget2D.cpp:530] [Callstack] 0x00007ff925ce0652 UnrealEditor-RenderCore.dll!FRenderResource::InitResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:103] [Callstack] 0x00007ff925d1a221 UnrealEditor-RenderCore.dll!TEnqueueUniqueRenderCommandType<`BeginInitResource'::`2'::InitCommandName,<lambda_091468f9a38c47cd9442db49bd974178> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:184] [Callstack] 0x00007ff925d246c8 UnrealEditor-RenderCore.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`BeginInitResource'::`2'::InitCommandName,<lambda_091468f9a38c47cd9442db49bd974178> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:960] [Callstack] 0x00007ff9187515ea UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:730] [Callstack] 0x00007ff918751a6e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:622] [Callstack] 0x00007ff918751e01 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1993] [Callstack] 0x00007ff925d4abc3 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:375] [Callstack] 0x00007ff925d4f694 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:514] [Callstack] 0x00007ff918d8382b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146] [Callstack] 0x00007ff918d7c610 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76] [Callstack] 0x00007ff982e77c24 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ff983e6d721 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117767 in the post.
16 |
Component | UE - Platform - XR |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | Jun 9, 2021 |
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Resolved | Oct 7, 2021 |
Updated | Oct 8, 2021 |